![]() ![]() And while I’m being critical, it’s also very disappointing that it’s not easy, if not impossible, to turn the games into a commercial project. ![]() Game file sizes tend to be very big when exported, which makes it hard to distribute. And, while it’s entirely possible just to make the games for yourself, with all the work that goes into it, you’ll want to share them around.Īnd that is the one area the new RPG Maker falls down in. ![]() Coming up with an interesting premise and some quirks to make your game stand out is a challenging task. People who use previous versions of this software often fail to finish a full-scale project, and that is one thing that RPG Maker VX Ace hasn’t made easier – it takes a lot of time and energy to finish a full RPG. It took me a weekend, working at a casual rate, and gave me about 30 minutes worth of gameplay. For instance, after deciding the direction my game would take, I spent a weekend designing the overworld map and the first town, the first dungeon, and a couple of encounters. If nothing else, RPG Maker will help you build an appreciation for just how hard game development can be. That’s not to say developing a game can’t take a while. If you want something with a greater focus on character interactions than combat, then that’s also possible. If you want to tweak your party’s skills so it’s a “low power” kind of RPG, that’s possible. So for instance, as a fan of the old Final Fantasy Legends games on the Game Boy, I’m currently making a stylised, black-and-while graphic RPG. Everything can be customised to suit the kind of game you’re looking to make, and with very little effort on your part. You’ll even tweak the title screen and game over screen. Then it’s time to customise the characters that your players will control, the weapons they weild, the magic they’ll be facing and the enemies they’ll encounter. Later on you’ll work out tricks for building non-linear adventures where different choices can have far reaching repercussions for the game world. Those can be taken to surprisingly complex places with a bit of practice, and certainly you’ll be able to make a game of the quality of the early Final Fantasy games through this software. “Events” (heroes, monsters, shops, treasure chests, traps and the like) are all easy to set up using a clear and intuitive menu system built into the software. The software also doesn’t require a shred of programming skill to get an RPG up and running. There’s a character generator that lets you come up with easy sprites for heroes and their enemies. There’s a random dungeon designer to take that part of the development process out of the equation. The graphics are all there no need to hire any artists to get these projects off the ground. ![]() The game provides templates for towns, houses and other locations so people can get straight into designing the adventure if they don’t feel like creating their own maps. For someone new to the software, it really looks after you. RPG Maker VX Ace takes that to a completely different level. Previous games in this series have proven popular because they’ve been easy to use. You can make a game last long – or as short – as you like, give it a custom soundtrack, and design all the cut scenes. You’ll build maps, towns and dungeons, populate them with people to interact with, and set a party of heroes on a quest. Specifically, your own SNES era-style JRPGs, with 16-bit style visuals and all the nostalgia wrapped up with that. The newest release, RPG Maker VX Ace, is by far the best of them all.įor people who haven’t used a version of this software before, it does what it says on the packet allows you to make your own RPGs. This little franchise has been around both on consoles and PCs for quite some time, and through a wide range of versions. Before user generated content became something of a hit amongst game developers, and before LittleBigPlanet was a household name, there was RPG Maker. ![]()
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